So my copy of Spore arrived in the mail yesterday (Sept. 5th, UK release) and I must say, it was well worth the 6 year waiting period. I first heard about Spore back in 2002 when Will Wright unveiled to us his epic plans of a game filled with content created by players, inwhich there were over 4 million planets for your species, which you’ve taken through 5 different stages of evolution (cell, creature, tribal, civilisation and finally space), to visit, unify, colonise or just blow to smithereens!
Of course any planets you visit may or may not already be inhabited by another weird alien race. I myself have dicovered a planet inhabited by nothing but living sniper rifles, which I proceeded to ally with.

An image from the 2002 unveiling of Spore at E3
The range of customizable features is immense though. Not only do you have creator inwhich you make creatures but you have vehicle creators, building creators, flora creators, planet creatorsclothing creators and the list goes on. It’s amazing to go onto www.spore.com and just look through some of the things people have made in the sporepedia (and the knowledge some might be in you game is even better ;D)
But there’s always a downside. If I had one complaint about the game it would be that the space stage can become a bit of a drag at times.

Just one of 4 million. This is going to take a while.
The AI can sometimes get fairly annoying because it gets a little over aggressive sometimes (demanding you pay them $500,000 which I just don’t have or attacking my homeworld, when i’m hundreds of light years away from it, forcing me to go back and dogfight with one or two enemy ships.
Other than that though, Spore was well worth the money and the wait. I highly reccomend it